| 123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121 | /** * 使用wxs方案实现slider * 兼容微信,QQ,H5,Vue版的安卓和iOS *//** * 开始滑动操作 * @param {Object} e * @param {Object} ownerInstance */function onTouchMove(e, ownerInstance) {	// wxs事件对象下有一个instance属性,表示当前触发此事件的组件的实例,通过该实例,可以获取相关的dataset,设置样式等信息	// https://developers.weixin.qq.com/miniprogram/dev/framework/view/interactive-animation.html	var instance = e.instance;	// getState()为一个对象,挂载在instance上,类似组件的data一样,可以存放一些变量,供以后的触发事件中使用	var state = instance.getState()	// 滑块组件的整体尺寸信息	var mp = state.mp	if(mp.disabled) {		return	}		var distanceX = getTouchX(e) - mp.left	// 获得移动距离对整个滑块的百分比值,此为带有多位小数的值,step大于1时,不能用此更新视图	var percent = (distanceX / mp.width) * 100	updateSliderPlacement(instance, ownerInstance, percent, 'moving')		// 阻止页面滚动,可以保证在滑动过程中,不让页面可以上下滚动,造成不好的体验	e.stopPropagation && e.stopPropagation() 	e.preventDefault && e.preventDefault()}function onClick(e, ownerInstance) {	var instance = e.instance	var state = instance.getState()	var mp = state.mp	if(mp.disabled) {		return	}		// 直接点击滑块的情况,计算方式与onTouchMove方法相同	var value = ((e.detail.x - mp.left) / mp.width) * 100	updateSliderPlacement(instance, ownerInstance, value, 'click')}function sizeReady(newValue, oldValue, ownerInstance, instance) {	// 页面初始化时候,也会触发此方法,传递的值为空,这里不执行往后的逻辑	if(!newValue || newValue.disabled) {		return 	}	var state = instance.getState()	state.mp = newValue	updateSliderPlacement(instance, ownerInstance, newValue.value)}// 设置滑点的位置function updateSliderPlacement(instance, ownerInstance, value, event) {	var state = instance.getState()	var mp = state.mp	if(mp.disabled) {		return	}	var percent = 0	if (mp.step > 1) {		// 如果step步进大于1,需要跳步,所以需要使用Math.round进行取整		percent = Math.round(Math.max(mp.min, Math.min(value, mp.max)) / mp.step) * mp.step	} else {		// 当step=1时,无需跳步,充分利用wxs性能,滑块实时跟随手势,达到丝滑的效果		percent = Math.max(mp.min, Math.min(value, mp.max))	}	// 返回组件的实例	var gapInstance = ownerInstance.selectComponent('.u-slider__gap')	// 在移动期间,不允许transition动画,否则会造成卡顿	gapInstance[event === 'click' ? 'addClass' : 'removeClass']('u-slider__gap--ani')	// 调用逻辑层的方法,修改v-model绑定的值	ownerInstance.callMethod('updateValue', Math.round(percent))	if(event) {		ownerInstance.callMethod('emitEvent', {			event: event,			value: Math.round(percent)		})	}		// 设置移动的值	gapInstance.requestAnimationFrame(function() {		gapInstance.setStyle({			width: percent / 100 * mp.width + 'px',		})	})}// 开始滑动function onTouchStart(e, ownerInstance) {	ownerInstance.callMethod('emitEvent', {		event: 'start', 		value: null	})}// 停止滑动function onTouchEnd(e, ownerInstance) {	ownerInstance.callMethod('emitEvent', {		event: 'end', 		value: null	})}// 获取当前手势点的X轴位移值function getTouchX(e) {	return e.touches[0].clientX}module.exports = {	onTouchStart: onTouchStart,	onTouchMove: onTouchMove,	onTouchEnd: onTouchEnd,	sizeReady: sizeReady,	onClick: onClick}
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