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							- const MIN_DISTANCE = 10;
 
- export default {
 
- 	showWatch(newVal, oldVal, ownerInstance, instance, self) {
 
- 		var state = self.state
 
- 		var $el = ownerInstance.$el || ownerInstance.$vm && ownerInstance.$vm.$el
 
- 		if (!$el) return
 
- 		this.getDom(instance, ownerInstance, self)
 
- 		if (newVal && newVal !== 'none') {
 
- 			this.openState(newVal, instance, ownerInstance, self)
 
- 			return
 
- 		}
 
- 		if (state.left) {
 
- 			this.openState('none', instance, ownerInstance, self)
 
- 		}
 
- 		this.resetTouchStatus(instance, self)
 
- 	},
 
- 	/**
 
- 	 * 开始触摸操作
 
- 	 * @param {Object} e
 
- 	 * @param {Object} ins
 
- 	 */
 
- 	touchstart(e, ownerInstance, self) {
 
- 		let instance = e.instance;
 
- 		let disabled = instance.getDataset().disabled
 
- 		let state = self.state;
 
- 		this.getDom(instance, ownerInstance, self)
 
- 		// fix by mehaotian, TODO 兼容 app-vue 获取dataset为字符串 , h5 获取 为 undefined 的问题,待框架修复
 
- 		disabled = this.getDisabledType(disabled)
 
- 		if (disabled) return
 
- 		// 开始触摸时移除动画类
 
- 		instance.requestAnimationFrame(function() {
 
- 			instance.removeClass('ani');
 
- 			ownerInstance.callMethod('closeSwipe');
 
- 		})
 
- 		// 记录上次的位置
 
- 		state.x = state.left || 0
 
- 		// 计算滑动开始位置
 
- 		this.stopTouchStart(e, ownerInstance, self)
 
- 	},
 
- 	/**
 
- 	 * 开始滑动操作
 
- 	 * @param {Object} e
 
- 	 * @param {Object} ownerInstance
 
- 	 */
 
- 	touchmove(e, ownerInstance, self) {
 
- 		let instance = e.instance;
 
- 		// 删除之后已经那不到实例了
 
- 		if (!instance) return;
 
- 		let disabled = instance.getDataset().disabled
 
- 		let state = self.state
 
- 		// fix by mehaotian, TODO 兼容 app-vue 获取dataset为字符串 , h5 获取 为 undefined 的问题,待框架修复
 
- 		disabled = this.getDisabledType(disabled)
 
- 		if (disabled) return
 
- 		// 是否可以滑动页面
 
- 		this.stopTouchMove(e, self);
 
- 		if (state.direction !== 'horizontal') {
 
- 			return;
 
- 		}
 
- 		if (e.preventDefault) {
 
- 			// 阻止页面滚动
 
- 			e.preventDefault()
 
- 		}
 
- 		let x = state.x + state.deltaX
 
- 		this.move(x, instance, ownerInstance, self)
 
- 	},
 
- 	/**
 
- 	 * 结束触摸操作
 
- 	 * @param {Object} e
 
- 	 * @param {Object} ownerInstance
 
- 	 */
 
- 	touchend(e, ownerInstance, self) {
 
- 		let instance = e.instance;
 
- 		let disabled = instance.getDataset().disabled
 
- 		let state = self.state
 
- 		// fix by mehaotian, TODO 兼容 app-vue 获取dataset为字符串 , h5 获取 为 undefined 的问题,待框架修复
 
- 		disabled = this.getDisabledType(disabled)
 
- 		if (disabled) return
 
- 		// 滑动过程中触摸结束,通过阙值判断是开启还是关闭
 
- 		// fixed by mehaotian 定时器解决点击按钮,touchend 触发比 click 事件时机早的问题 ,主要是 ios13
 
- 		this.moveDirection(state.left, instance, ownerInstance, self)
 
- 	},
 
- 	/**
 
- 	 * 设置移动距离
 
- 	 * @param {Object} value
 
- 	 * @param {Object} instance
 
- 	 * @param {Object} ownerInstance
 
- 	 */
 
- 	move(value, instance, ownerInstance, self) {
 
- 		value = value || 0
 
- 		let state = self.state
 
- 		let leftWidth = state.leftWidth
 
- 		let rightWidth = state.rightWidth
 
- 		// 获取可滑动范围
 
- 		state.left = this.range(value, -rightWidth, leftWidth);
 
- 		instance.requestAnimationFrame(function() {
 
- 			instance.setStyle({
 
- 				transform: 'translateX(' + state.left + 'px)',
 
- 				'-webkit-transform': 'translateX(' + state.left + 'px)'
 
- 			})
 
- 		})
 
- 	},
 
- 	/**
 
- 	 * 获取元素信息
 
- 	 * @param {Object} instance
 
- 	 * @param {Object} ownerInstance
 
- 	 */
 
- 	getDom(instance, ownerInstance, self) {
 
- 		var state = self.state
 
- 		var $el = ownerInstance.$el || ownerInstance.$vm && ownerInstance.$vm.$el
 
- 		var leftDom = $el.querySelector('.button-group--left')
 
- 		var rightDom = $el.querySelector('.button-group--right')
 
- 		state.leftWidth = leftDom.offsetWidth || 0
 
- 		state.rightWidth = rightDom.offsetWidth || 0
 
- 		state.threshold = instance.getDataset().threshold
 
- 	},
 
- 	getDisabledType(value) {
 
- 		return (typeof(value) === 'string' ? JSON.parse(value) : value) || false;
 
- 	},
 
- 	/**
 
- 	 * 获取范围
 
- 	 * @param {Object} num
 
- 	 * @param {Object} min
 
- 	 * @param {Object} max
 
- 	 */
 
- 	range(num, min, max) {
 
- 		return Math.min(Math.max(num, min), max);
 
- 	},
 
- 	/**
 
- 	 * 移动方向判断
 
- 	 * @param {Object} left
 
- 	 * @param {Object} value
 
- 	 * @param {Object} ownerInstance
 
- 	 * @param {Object} ins
 
- 	 */
 
- 	moveDirection(left, ins, ownerInstance, self) {
 
- 		var state = self.state
 
- 		var threshold = state.threshold
 
- 		var position = state.position
 
- 		var isopen = state.isopen || 'none'
 
- 		var leftWidth = state.leftWidth
 
- 		var rightWidth = state.rightWidth
 
- 		if (state.deltaX === 0) {
 
- 			this.openState('none', ins, ownerInstance, self)
 
- 			return
 
- 		}
 
- 		if ((isopen === 'none' && rightWidth > 0 && -left > threshold) || (isopen !== 'none' && rightWidth > 0 &&
 
- 				rightWidth +
 
- 				left < threshold)) {
 
- 			// right
 
- 			this.openState('right', ins, ownerInstance, self)
 
- 		} else if ((isopen === 'none' && leftWidth > 0 && left > threshold) || (isopen !== 'none' && leftWidth > 0 &&
 
- 				leftWidth - left < threshold)) {
 
- 			// left
 
- 			this.openState('left', ins, ownerInstance, self)
 
- 		} else {
 
- 			// default
 
- 			this.openState('none', ins, ownerInstance, self)
 
- 		}
 
- 	},
 
- 	/**
 
- 	 * 开启状态
 
- 	 * @param {Boolean} type
 
- 	 * @param {Object} ins
 
- 	 * @param {Object} ownerInstance
 
- 	 */
 
- 	openState(type, ins, ownerInstance, self) {
 
- 		let state = self.state
 
- 		let leftWidth = state.leftWidth
 
- 		let rightWidth = state.rightWidth
 
- 		let left = ''
 
- 		state.isopen = state.isopen ? state.isopen : 'none'
 
- 		switch (type) {
 
- 			case "left":
 
- 				left = leftWidth
 
- 				break
 
- 			case "right":
 
- 				left = -rightWidth
 
- 				break
 
- 			default:
 
- 				left = 0
 
- 		}
 
- 		// && !state.throttle
 
- 		if (state.isopen !== type) {
 
- 			state.throttle = true
 
- 			ownerInstance.callMethod('change', {
 
- 				open: type
 
- 			})
 
- 		}
 
- 		state.isopen = type
 
- 		// 添加动画类
 
- 		ins.requestAnimationFrame(() => {
 
- 			ins.addClass('ani');
 
- 			this.move(left, ins, ownerInstance, self)
 
- 		})
 
- 	},
 
- 	getDirection(x, y) {
 
- 		if (x > y && x > MIN_DISTANCE) {
 
- 			return 'horizontal';
 
- 		}
 
- 		if (y > x && y > MIN_DISTANCE) {
 
- 			return 'vertical';
 
- 		}
 
- 		return '';
 
- 	},
 
- 	/**
 
- 	 * 重置滑动状态
 
- 	 * @param {Object} event
 
- 	 */
 
- 	resetTouchStatus(instance, self) {
 
- 		let state = self.state;
 
- 		state.direction = '';
 
- 		state.deltaX = 0;
 
- 		state.deltaY = 0;
 
- 		state.offsetX = 0;
 
- 		state.offsetY = 0;
 
- 	},
 
- 	/**
 
- 	 * 设置滑动开始位置
 
- 	 * @param {Object} event
 
- 	 */
 
- 	stopTouchStart(event, ownerInstance, self) {
 
- 		let instance = event.instance;
 
- 		let state = self.state
 
- 		this.resetTouchStatus(instance, self);
 
- 		var touch = event.touches[0];
 
- 		state.startX = touch.clientX;
 
- 		state.startY = touch.clientY;
 
- 	},
 
- 	/**
 
- 	 * 滑动中,是否禁止打开
 
- 	 * @param {Object} event
 
- 	 */
 
- 	stopTouchMove(event, self) {
 
- 		let instance = event.instance;
 
- 		let state = self.state;
 
- 		let touch = event.touches[0];
 
- 		state.deltaX = touch.clientX - state.startX;
 
- 		state.deltaY = touch.clientY - state.startY;
 
- 		state.offsetY = Math.abs(state.deltaY);
 
- 		state.offsetX = Math.abs(state.deltaX);
 
- 		state.direction = state.direction || this.getDirection(state.offsetX, state.offsetY);
 
- 	}
 
- }
 
 
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